Manipulation is a Digital Puppetry Theatre piece where motion tracked objects (proptics) and performers created a performance that was both virtual and physical.  The performance was part of the 2016 Vancouver Fringe Festival and took place in the Motion Capture Studio of Emily Carr University of Art + Design. It consisted of three 15-minute acts, each with an increasing amount of physical performance. All three acts used tracked physical objects and bodies to puppeteer virtual objects or characters in a virtual story world. The virtual world was projected on a screen behind the performers.