Maria Lantin | performance
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ObjectACTs Residency : Day 5

On Day 5 we did a two more takes of the multiview object performance. A stronger and bigger paper structure was built, the lighting was changed slightly, and the performance of the camera was quite a bit longer. One of the things I didn’t mention in my last post is that the 360 camera image is upside down because the camera is attached onto the rig from the bottom and hung by four wires from the ceiling. When we viewed the footage from the Thursday test on the GearVR (upside down) it was surprisingly interesting and not as disturbing as you would think. The camera shake was interesting too, helping to enter into the perspective of the observing, scrutinizing camera. Still we will be reversing the camera footage to properly assess the differences between the two views.

In some ways the takes on Thursday were a bit better because the lighter paper structure had a more of an even fight with the camera, which made the camera a little less shaky. In Thursday’s takes we also had less of an integration with the bystanders and the object actors. Two unexpected things happened during Friday’s takes. During take 1, the 360 camera fell one of the lights, and duing take 2, the camera itself became detached from the rig and fell (only from about 2 inches off the ground, thankfully).

Here are a few pics and a video from the performance.

Paper Structure

Paper Structure

Paper Structure

Paper Structure

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ObjectACTs Residency : Day 2

On day two we spent some time discussing how we might create a performance that would include the perspective of multiple actors, including those non-human and non-personified.

Situation Rooms by Rimini Protokoll

Situation Rooms by Rimini Protokoll

The example of The Situation Rooms from Rimini Protokoll came up. In this theatre work, participants (~20) wearing headphones and carrying ipads are directed to perform specific actions on a set made of several different rooms. The participants are separated and their actions are synchronized to sometimes interact with one another. The topic of the story is arms dealing. A detailed description of the rooms can be found in the Ruhr Triennale catalogue.

 

Kim showed us some of the environments she created using Roller Coaster Tycoon editor.

Image made with RCT

Image made with RCT

She explained the modelling of the terrain as “scooping up dirt” which had a really nice resonance with the object clumps we had been discussing. I love the floating islands and wondered if we could somehow fit the concept of roller coaster in the project to get around the fact that we can’t export from the RCT editor.

We also tested the Structure Sensor to see if we could get workable scans of some of heart trinkets that Catherine brought to Vancouver. It turns out the objects were hard to scan because of their small size and material properties (too reflective and transparent). Still one of the scans ended up intriguing enough that we may use it as a prototype or stand-in.

Here is the first working scan we got of a small rock heart. If you are viewing this on an iPhone and you want to use Google cardboard, use this link.

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